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Pulse rate detector video
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MAIN.c
#include <msp430.h>
#include "lcd"
void delay(int);
void configWDT();
void configIO();
void configIR();
void configT();
void disableT();
void int_char();
int i=0;
int j=0;
char str[4];
int main(void)
{
configWDT();
configIO();
configIR();
InitializeLcm();
ClearLcmScreen();
PrintStr("Place finger tip");
LcmSetCursorPosition(2,0);
PrintStr("on the sensor");
while(1)
{
delay(10);
//P1OUT |= BIT6;
}
}
void configWDT()
{
WDTCTL = WDTPW + WDTHOLD; // Stop WDT
}
void configIO()
{
P1OUT=0x00;
P1DIR |= (BIT0 + BIT6); // P1.0 output
}
void configIR()
{
P1REN |= BIT3; // P2 Enable Pullup/Pulldown
P1OUT |= BIT3; // P2 pullup
P1IE |= BIT3; // P2 interrupt enabled
P1IES |= BIT3; // P2 Hi/lo falling edge
P1IFG &= ~(BIT3); // P2 IFG cleared just in case
_EINT();
}
void enablePulseIR()
{
P2REN |= BIT1; // P2 Enable Pullup/Pulldown
P2OUT |= BIT1; // P2 pullup
P2IE |= BIT1; // P2 interrupt enabled
P2IES |= BIT1; // P2 Hi/lo falling edge
P2IFG &= ~(BIT1); // P2 IFG cleared just in case
// _EINT();
}
void disablePulseIR()
{
P2REN &= ~BIT1; // P2 Enable Pullup/Pulldown
P2OUT &= ~BIT1; // P2 pullup
P2IE &= ~BIT1; // P2 interrupt enabled
P2IES &= ~BIT1; // P2 Hi/lo falling edge
P2IFG |= (BIT1); // P2 IFG cleared just in case
}
void configT()
{
CCTL0 = CCIE; // CCR0 interrupt enabled
CCR0 = 50000;
TACTL = TASSEL_2 + MC_1; // SMCLK, upmode
}
void disableT()
{
TACTL = 0X00;
}
void delay(int a)
{
for(;a>0;a++)
_delay_cycles(7);
}
void printResult()
{
int_char();
ClearLcmScreen();
PrintStr("Pulse Rate/min =");
LcmSetCursorPosition(2,0);
PrintStr(str);
}
#pragma vector=TIMER0_A0_VECTOR
__interrupt void Timer_A (void)
{
if(i<350) i++;
else
{
P1OUT &= (~BIT0); // Toggle P1.0
disableT();
configIR();
disablePulseIR();
j=j*4;
printResult();
i=0;
j=0;
}
}
#pragma vector=PORT1_VECTOR
__interrupt void Port_1(void)
{
if((P1IFG & 0x08) == 0x08)
{
P1OUT |= BIT0;
configT();
enablePulseIR();
P1IFG &= ~BIT3;
ClearLcmScreen();
PrintStr("Please wait :");
}
}
#pragma vector=PORT2_VECTOR
__interrupt void Port_2(void)
{
P2IE &= ~BIT1;
j++;
P2IE |= BIT1;
P2IFG &= ~BIT1;
}
void int_char()
{
int s;
s=j%10;
str[2]=(char)(s+48);
j=j/10;
s=j%10;
str[1]=(char)(s+48);
j=j/10;
s=j%10;
str[0]=(char)(s+48);
str[3]='\0';
}
lcd.h
//
// MSP430 LCD Code
//
#define LCM_DIR P1DIR
#define LCM_OUT P1OUT
//
// Define symbolic LCM - MCU pin mappings
// We've set DATA PIN TO 4,5,6,7 for easy translation
//
#define LCM_PIN_RS BIT1 // P1.1
#define LCM_PIN_EN BIT2 // P1.2
#define LCM_PIN_D7 BIT7 // P1.7
#define LCM_PIN_D6 BIT6 // P1.6
#define LCM_PIN_D5 BIT5 // P1.5
#define LCM_PIN_D4 BIT4 // P1.4
#define LCM_PIN_MASK ((LCM_PIN_RS | LCM_PIN_EN | LCM_PIN_D7 | LCM_PIN_D6 | LCM_PIN_D5 | LCM_PIN_D4))
#define FALSE 0
#define TRUE 1
//
// Routine Desc:
//
// This is the function that must be called
// whenever the LCM needs to be told to
// scan it's data bus.
//
// Parameters:
//
// void.
//
// Return
//
// void.
//
void PulseLcm()
{
//
// pull EN bit low
//
LCM_OUT &= ~LCM_PIN_EN;
__delay_cycles(200);
//
// pull EN bit high
//
LCM_OUT |= LCM_PIN_EN;
__delay_cycles(200);
//
// pull EN bit low again
//
LCM_OUT &= (~LCM_PIN_EN);
__delay_cycles(200);
}
//
// Routine Desc:
//
// Send a byte on the data bus in the 4 bit mode
// This requires sending the data in two chunks.
// The high nibble first and then the low nible
//
// Parameters:
//
// ByteToSend - the single byte to send
//
// IsData - set to TRUE if the byte is character data
// FALSE if its a command
//
// Return
//
// void.
//
void SendByte(char ByteToSend, int IsData)
{
//
// clear out all pins
//
LCM_OUT &= (~LCM_PIN_MASK);
//
// set High Nibble (HN) -
// usefulness of the identity mapping
// apparent here. We can set the
// DB7 - DB4 just by setting P1.7 - P1.4
// using a simple assignment
//
LCM_OUT |= (ByteToSend & 0xF0);
if (IsData == TRUE)
{
LCM_OUT |= LCM_PIN_RS;
}
else
{
LCM_OUT &= ~LCM_PIN_RS;
}
//
// we've set up the input voltages to the LCM.
// Now tell it to read them.
//
PulseLcm();
//
// set Low Nibble (LN) -
// usefulness of the identity mapping
// apparent here. We can set the
// DB7 - DB4 just by setting P1.7 - P1.4
// using a simple assignment
//
LCM_OUT &= (~LCM_PIN_MASK);
LCM_OUT |= ((ByteToSend & 0x0F) << 4);
if (IsData == TRUE)
{
LCM_OUT |= LCM_PIN_RS;
}
else
{
LCM_OUT &= ~LCM_PIN_RS;
}
//
// we've set up the input voltages to the LCM.
// Now tell it to read them.
//
PulseLcm();
}
//
// Routine Desc:
//
// Set the position of the cursor on the screen
//
// Parameters:
//
// Row - zero based row number
//
// Col - zero based col number
//
// Return
//
// void.
//
void LcmSetCursorPosition(char Row, char Col)
{
char address;
//
// construct address from (Row, Col) pair
//
if (Row == 0)
{
address = 0;
}
else
{
address = 0x40;
}
address |= Col;
SendByte(0x80 | address, FALSE);
}
//
// Routine Desc:
//
// Clear the screen data and return the
// cursor to home position
//
// Parameters:
//
// void.
//
// Return
//
// void.
//
void ClearLcmScreen()
{
//
// Clear display, return home
//
SendByte(0x01, FALSE);
SendByte(0x02, FALSE);
}
//
// Routine Desc:
//
// Initialize the LCM after power-up.
//
// Note: This routine must not be called twice on the
// LCM. This is not so uncommon when the power
// for the MCU and LCM are separate.
//
// Parameters:
//
// void.
//
// Return
//
// void.
//
void lcd_delay()
{
__delay_cycles(100000);
}
void InitializeLcm(void)
{
//
// set the MSP pin configurations
// and bring them to low
//
LCM_DIR |= LCM_PIN_MASK;
LCM_OUT &= ~(LCM_PIN_MASK);
//
// wait for the LCM to warm up and reach
// active regions. Remember MSPs can power
// up much faster than the LCM.
//
lcd_delay();
//
// initialize the LCM module
//
// 1. Set 4-bit input
//
LCM_OUT &= ~LCM_PIN_RS;
LCM_OUT &= ~LCM_PIN_EN;
LCM_OUT = 0x28;
PulseLcm();
//SendByte(0x33, FALSE);
//SendByte(0x32, FALSE);
//
// set 4-bit input - second time.
// (as reqd by the spec.)
//
SendByte(0x28, FALSE);
//
// 2. Display on, cursor off
SendByte(0x0c, FALSE);
//
// 3. Cursor move auto-increment
//
SendByte(0x06, FALSE);
}
//
// Routine Desc
//
// Print a string of characters to the screen
//
// Parameters:
//
// Text - null terminated string of chars
//
// Returns
//
// void.
//
void PrintStr(char *Text)
{
char *c;
c = Text;
while ((c != 0) && (*c != 0))
{
SendByte(*c, TRUE);
c++;
}
}
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